806
Anon turns on raytracing
(sh.itjust.works)
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It is such a minor improvement, though. Especially, as you've mentioned, on a 1080p screen. And, sorry to say, but having to fill up 150+ Gigs of space for a 20-30 hour game is a complete waste with, as I've said several times, immensely diminished returns.
Let's take UE5, for instance. Texture streaming has become necessary because we can't afford to have a coherent texture map loaded in all at once, precisely because those textures are stupidly large. This causes so, so many performance issues, that I'd argue it's been a downgrade even coming off UE3.
I'd rather have a smooth and OK-looking game which doesn't require me to get a second SSD just to fit it all, than to face significant stutters every time I do a 180° turn because the engine is struggling to load Gigs of uncached textures, which, again, barely look any better.