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submitted 1 week ago by nilo@reddthat.com to c/gaming@beehaw.org

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] pleasestopasking@reddthat.com 42 points 6 days ago

When you can't tap a button to fill the text dialogue, and have to wait for each letter to individually populate for 15 speech bubbles in a row.

[-] saigot@lemmy.ca 9 points 6 days ago

or even worse when you have to wait for the voiced dialogue to finish before it lets you continue.

[-] brsrklf@jlai.lu 3 points 6 days ago

I've been replaying Dragon Quest Builders 2. The game isn't voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are "voices" in a character's head.

They are unskippable, and they're like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It's unbearable, and it's genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn't be skipped, because... fuck you that's why.

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this post was submitted on 08 Jul 2025
50 points (96.3% liked)

Gaming

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