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submitted 1 week ago by nilo@reddthat.com to c/gaming@beehaw.org

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] Faydaikin@beehaw.org 10 points 1 week ago* (last edited 1 week ago)

One thing, and it's likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.

Normally, it's not a big deal. You just configure them yourself.

But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn't move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.

[-] joelfromaus@aussie.zone 2 points 4 days ago

Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.

[-] Faydaikin@beehaw.org 2 points 4 days ago* (last edited 4 days ago)

Yup, it's a peeve. I don't know why the buttons just get thrown onto the keyboard with a shovel.

Who thought crouch belongs on ( C) and Interact goes on (F) or even (X)? I get (F) if the game has a peek-mechanic, but most don't.

Just use (E). And crouch & sprint has always been on (Ctrl) & (Shift) respectively. It's the optimal configuration with WASD.

this post was submitted on 08 Jul 2025
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