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NVIDIA is full of shit (blog.sebin-nyshkim.net)
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[-] iopq@lemmy.world 1 points 1 week ago

It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate

[-] FreedomAdvocate@lemmy.net.au 1 points 1 week ago

Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.

[-] iopq@lemmy.world 1 points 1 week ago

Which also means it's not possible to use it to go to 1000 fps

[-] FreedomAdvocate@lemmy.net.au 0 points 1 week ago

So it has limits? Oh no….. At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.

[-] iopq@lemmy.world -1 points 1 week ago

Yes, but that also means there's no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz

[-] FreedomAdvocate@lemmy.net.au 1 points 1 week ago

If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.

How is this hard to understand?

[-] iopq@lemmy.world -1 points 1 week ago

My point is my 2060 can't reach 500 fps even if you run the game in DLSS. You need a more powerful GPU, DLSS can only increase your FPS if the FPS is terrible, it can't boost you from 250 to 500

[-] FreedomAdvocate@lemmy.net.au 1 points 1 week ago
[-] iopq@lemmy.world 1 points 1 week ago

It would if DLSS didn't add latency, but it does

[-] FreedomAdvocate@lemmy.net.au 0 points 1 week ago

It adds rendering time, not "latency" btw.

DLSS improves framerates at basically no cost, to let people hit playable or high framerates at quality levels they couldn't without it. It's not for hitting 500fps, it's for hitting 30/60/100 etc.

[-] iopq@lemmy.world 1 points 1 week ago

It doesn't render anything, so it can't add rendering time, it just generates an upscaled version of an already rendered frame

this post was submitted on 04 Jul 2025
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