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submitted 3 days ago* (last edited 3 days ago) by overload@sopuli.xyz to c/patientgamers@sh.itjust.works

The game is quite long for how limited the gameplay is. Combat had an interesting rhythm gimmick but it should have been a 5-6 hour, tight experience, not 10-12. It really outstayed its welcome for me given that the game is just combat arenas and cutscenes.

Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine.

I end up with the feeling that the hype around the game comes mainly from the unfair closure of a studio that did something that wasn't just following trends.

People hold the game up as an example of what's wrong with the cash grabbing nature of big publishers in the industry, but I just don't think it's a good game at all.

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[-] Tar_alcaran@sh.itjust.works 4 points 3 days ago* (last edited 3 days ago)

Honestly, I agree. The game is really short and really simple. The gameplay loop just isn't that rewarding for me, because I couldn't care less about scoring 100% on murder difficulty.

HiFi Rush is basically Guitar Hero with a different set of visuals. It was made for completionists who like to learn the ultimate moveset, because some people really enjoy that sort of game. I personally just consider it mediocre timewasting for a few hours on the level of a mobile game, except MUCH more expensive.

this post was submitted on 16 Jul 2025
37 points (84.9% liked)

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