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this post was submitted on 20 Jul 2025
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Programming
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The only "wrong" way to start something is to not actually start.
Some people might toss you at whatever pet interest they have in the broad skillset which is gamedev. Tell you it's fundamental.
I won't.
Take The Frizz approach. Take chances, make mistakes, get messy!
You can download a FOSS game engine RIGHT NOW (Godot). Start small. Fuck with it until your questions become specific. Once you know what you don't know, but need to know, that's what you should learn.
This is my strategy whenever I learn a new language. Start easy, escalate in complexity.
Etc.
The basic game itself doesnt matter - make it hangman if you want. The idea is to get used to a language.
Keep doing that sort of thing, experimenting and learning, find ways to break things, find weird ways to solve problems, figure out ways to write even less lines of code. Find elements that you can make a function instead. Sanitize inputs excessively. Whatever.
Play around, and keep playing around. You'll learn in no time.
For the record, this is how I learn, by doing. I have a really hard time sticking to tutorials, and I find examples far more helpful than a manual entry explanation of what something does. YMMV.