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[-] gcheliotis@lemmy.world 2 points 3 days ago

"Here is a very urgent thing. We can't stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?"

Lol every RPG ever. Though some pull it off better than others by somehow connecting more pieces back to the main quest.

I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there's no real right and wrong, and then mar it with boring open world design.

Yes absolutely, although I don’t recall this being quite so egregious in the Witcher. But that was a long time ago, I may not remember it well.

[-] Blackmist@feddit.uk 2 points 2 days ago

My main takeaway from The Witcher 3 was "must find Ciri, the world is in danger!" followed by quite a lot of Gwent.

The Bloody Baron questline was probably the highlight, along with the Hearts of Stone storyline. The rest of it was going to question marks on the map, hoping to find something more interesting than a box to open or a surprise enemy attack. This got especially bad once you reached Skellige and had to faff about with a boat to reach half of them.

this post was submitted on 23 Jul 2025
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