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[-] brygphilomena@lemmy.dbzer0.com 74 points 5 days ago

For fucks sake, can we just get releases that have separate audio tracks for dialogue, music, and effects that we the viewer can decide how we want to hear it?

Video games figured this out

I don't want the explosions to be so loud that it wakes my entire house.

[-] kieron115@startrek.website 2 points 5 days ago* (last edited 4 days ago)

I'm not sure but Dolby Atmos might be responsible for some of it. Dolby Atmos lets the engineers assign coordinate values to each "sound object" in the scene, then your receiver takes that information, along with the room calibration mic info and your speaker layout, and actually generates the channels itself based on the listeners position within the scene. As an example, if an object is moving from front to rear then the engineers no longer have to pan it between channels, just tell the coordinate system that the sound is moving "that way" and let the receiver take care of it. Maybe engineers just aren't putting as much work into making discrete channel audio mixes anymore when the "gold standard" no longer uses discrete channels/tracks.

[-] humorlessrepost@lemmy.world 5 points 5 days ago

For people with Atmos-supporting audio equipment, this is actually an improvement. My rear surrounds aren’t in the same place as yours, and my system knows that, so I can hear the positioning the audio engineer intended.

[-] kieron115@startrek.website 1 points 4 days ago

Yeah, full disclosure I have a full atmos system and it's a noticeable improvement in positional accuracy over even DTS-HD Master. I wish there were less expensive solutions though so that it could go mainstream.

[-] P00ptart@lemmy.world 1 points 5 days ago

My front speakers have Atmos but my rears don't.

[-] Flamekebab@piefed.social 1 points 4 days ago

But Atmos is a receiver level technology?

How does a speaker "have Atmos"?

[-] P00ptart@lemmy.world 1 points 4 days ago

It has to have upward drives to really have Atmos. It needs the ability to bounce it off other surfaces for it to really be Atmos.

[-] Flamekebab@piefed.social 1 points 4 days ago

Wouldn't that mean you have a 5.1.2 setup, a valid Atmos configuration?

The rear ones don't have to have any upfiring capabilities.

[-] kieron115@startrek.website 1 points 4 days ago

That's the same configuration I have, with a Denon amp doing the atmos processing. I had some rear upfiring speakers also but I ditched them because my ceiling is too high for the heights to work anyway D=. Even without the heights though you get SIGNIFICANTLY improved positional audio. Things like panning from front to rear are seamless, especially with timbre matched speakers.

[-] Flamekebab@piefed.social 2 points 4 days ago

I mounted some speakers in the ceiling (I think they're ceiling mid rather than ceiling front or ceiling rear) and whilst there's not that many things that really take advantage of them, some stuff is fantastic.

The voices in Max's head in Fury Road are great and the sounds of below decks in Master and Commander stood out too.

[-] kieron115@startrek.website 1 points 4 days ago* (last edited 4 days ago)

I'd imagine that makes plane flyovers amazing. It's a shame the UHD release of U-571 didn't get any object-based audio, I bet the depth charge scenes would have been really cool.

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this post was submitted on 26 Jul 2025
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