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this post was submitted on 06 Aug 2025
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Games
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I've been playing a lot of RCT1+2 (OpenRCT2) and some Nethack lately. I'm mostly indifferent about the Switch 2, but I don't like how cartridges that only carry a download key exist.
I would love for game developers to experiment with neural nets to implement NPC/Enemy AI. Like a Real Time Strategy or a Turn-based Strategy game with a Computer opponent that can dynamically adapt to and learn from the Player's actions and strategy could be very interesting.