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[-] jordanlund@lemmy.world -5 points 2 weeks ago

I don't get the love for this game. I've been playing CRPGs since Temple of Apshai and I've never seen a game where the story and dialog choices appear to have been written by or for people with traumatic brain injury.

So bad that I had to hop on a forum and go "Hey, so, there aren't any good choices in the dialog tree, did I fuck up my character generation? Should I start over?"

And got "You just don't get it, man!"

Yeah, I don't get games where "You want some fuck?" is a valid dialog choice.

[-] Schmoo@slrpnk.net 29 points 2 weeks ago

The main character starts the game literally giving himself a traumatic brain injury by drowning himself in alcohol. It's not really the kind of RPG where you can play a self-insert, the player character is an actual character with his own backstory. Not being able to make good choices because of the player character's personal trauma and limitations is part of the story that the game is telling.

This is the clearest explanation for Disco Elysium I've ever read, thank you.

[-] p03locke@lemmy.dbzer0.com 11 points 2 weeks ago* (last edited 2 weeks ago)

So bad that I had to hop on a forum and go “Hey, so, there aren’t any good choices in the dialog tree, did I fuck up my character generation? Should I start over?”

Your first mistake was thinking it was like any of those other CRPGS with dialog trees. No, you didn't fuck up your character generation. Your character IS a fuck up. That's part of the story it's trying to tell. You don't get to Mary Sue this shit.

How you engage with the game is figuring out how to un-fuck-up the character in a matter that is realistic. Or just ignoring whatever lessons the game gives you and continue down the same self-destructive path. Or somewhere in-between. All paths are have their creative stories to tell, and even being strange and weird with it can still lead to solving pieces of the crime you're trying to piece together.

Yeah, I don’t get games where “You want some fuck?” is a valid dialog choice.

Because it's fucking funny when you didn't know what the actual dialogue entry was going to be, you took a gamble, and the "pay off" (well, it was a failed check) is that your character says the cringest fucking line to some woman he's immediately attracted to. So cringe that even your own Volition (best fucking mental power, btw) is like "the words already left your mouth" as if he was already smacking his goddamn forehead right through to the other side. (EDIT: Actually, it was Suggestion, but whatever.) If anything, it should teach you not to make red check gambles unless you're prepared for the mental damage a failure might come with. Or maybe you just want to laugh at the upcoming misfortune.

Your. Character. Is. A. Fuck up.

If that bothers you, and you want to play something that involves some extreme power fantasy, where you can pick a class and play a completely silent blank slate, then this game is not for you.

[-] jordanlund@lemmy.world 0 points 2 weeks ago

And I'm not interested in playing as a fuck up... it's not interesting to me.

Thank god Steam let me return it.

[-] lowspeedchase@lemmy.dbzer0.com 0 points 2 weeks ago

Seconded. Also the neckbeards downvoting you for having a civil conversation about a game but not enjoying it are a joke.

[-] Squirrelanna@lemmynsfw.com 0 points 2 weeks ago

I'm pretty sure it's because they started off said discussion by suggesting that everyone who liked the story and dialogue had a traumatic brain injury lol. Very civil, that.

[-] AllNewTypeFace@leminal.space 5 points 2 weeks ago

Hey, if you don’t have traumatic brain injury, what are you doing on Lemmy?

[-] moakley@lemmy.world 3 points 2 weeks ago

I think the problem is that it kind of isn't an RPG.

It's an adventure game with heavy RPG elements. Like the core gameplay clearly resembles old point and click adventure games. It's just the experience and leveling system are also so central to the gameplay that it wouldn't work without also being an RPG.

[-] TheSambassador@lemmy.world 3 points 2 weeks ago

I mean, it's ok to not get it? It really does sound like you just don't get it. If your example of why it's bad is a genuinely funny, absurd result of a failed check, it might just not be for you.

[-] Flamekebab@piefed.social 2 points 2 weeks ago

I could see what it was going for but it felt like a chore to play so I stopped.

The term "over-embroidered" springs to mind.

Being insulted by Cuno and that other little rat faced fuck was a highlight for me

[-] FooBarrington@lemmy.world 2 points 2 weeks ago

The fuck you're saying about Cunoesse? The Cuno will fuck your face up! With his maximum velocity fists!

[-] p03locke@lemmy.dbzer0.com 0 points 2 weeks ago

I'm so disappointed we came so close to having a Cuno RPG, only to have that ripped away.

[-] BenevolentOne@infosec.pub -1 points 2 weeks ago

A lot of power fantasy RPG players would have really benefitted from this, they'll have to stick with postal instead.

[-] BryceBassitt@lemmy.blahaj.zone 2 points 2 weeks ago

You've confused basic with good, common mistake

[-] orenj@lemmy.sdf.org 1 points 2 weeks ago

That's not what the detective said. He SAID "I want to have fuck with you"

[-] BenLeMan@lemmy.world 1 points 2 weeks ago

That correction makes you sound like a pedomorphic binoclard. 😅

[-] GeneralEmergency@lemmy.world 1 points 2 weeks ago

To me Disco Elysium was the next example of the "Art Game".

The game people bring up when discussing Game as Art, without actually explaining what makes it art.

[-] Rhynoplaz@lemmy.world -1 points 2 weeks ago* (last edited 2 weeks ago)

By chance did you pick a character with a low intelligence or charisma? Because ability scores matter a lot.

I sadly didn't get to play much of it. I only had access to it for a limited time, and I did not get far at all.

[-] jordanlund@lemmy.world 1 points 2 weeks ago

See, that's what I was thinking. The reaction in the forums was it was supposed to be that way.

[-] ampersandrew@lemmy.world -1 points 2 weeks ago

I mostly just hated that the story was largely delivered via info dump and nearly every character was a terrible person to the point of being grating. I don't have to enjoy every video game, but I wish I at least understood why this one got this much acclaim.

[-] False@lemmy.world 6 points 2 weeks ago

There are a lot of characters who are good people. A lot of bad ones too . A lot of the good ones you've previously pissed off so they start out barely putting up with you talking to them (and you deserve that treatment frankly).

[-] TheSambassador@lemmy.world 3 points 2 weeks ago

That's a really bizarre read, how do you come to the conclusion that every character was a terrible person? Even amongst the first 6 or so people you talk to, most of them are decent people living in a very poor area. I usually hate media where everyone is an asshole but DI is so NOT that that I'm just... Confused.

[-] ampersandrew@lemmy.world 1 points 2 weeks ago

Because they were. Maybe not the first 6 people verbatim, but of the characters you have a significant amount of dialogue with, the only one who didn't give me this impression was your partner. You run into the asshole kid, the other cops over the radio are assholes, the guy on the wall to the docks is an asshole, and beyond that, I didn't take notes, but it annoyed the hell out of me.

[-] TheSambassador@lemmy.world 0 points 2 weeks ago* (last edited 2 weeks ago)

To be fair, many people KNEW your character pre-amnesia. There are very valid reasons for many of them to treat your character like an asshole, because to be frank, he kinda was. This is a very big and very intentional part of the game. You're also a cop coming to police an area that hasn't seen a cop come around in literal decades.

Garte, the hotel manager, doesn't like that you're being incredibly loud and trashing your room. He's a bit of an asshole, but honestly with good reason, and he comes around if you make an effort to apologize.

Lena, the Cryptozoologist, is really friendly and very charming.

Cuno is a drugged out kid, he's supposed to be absurd.

If anything, Kim is impossibly accomodating and patient with you. Even if you're an asshole to him. There's a reason people love him and call him "best boy" because he's got these little windows into his personality even through his stiff police exterior.

There are some actual racist assholes in the game, but I feel very confident in stating that the vast majority of the characters are not assholes.

[-] ampersandrew@lemmy.world 1 points 2 weeks ago

Oh, my player character was definitely on the list of asshole characters that made the game grating. And even if his actions before the story began precipitated everyone else being an asshole, it didn't make the game less annoying to experience it fresh as the player.

[-] ameancow@lemmy.world 1 points 2 weeks ago

I think anime ruined a whole generation.

Something about the really overly exaggerated and 2-dimensional character traits that require absolutely no nuance to understand because it makes for better translation through international markets for children, it just wrecked how a lot of people interact with media.

The sad part is someone is reading this comment right now and furiously typing up a reply why their favorite story about a high-school kid with absolutely no personality being fought over by two jealous sci-fi/fantasy princesses for no reason is in fact, peek nuance and the highest form of thoughtful expression.

this post was submitted on 03 Aug 2025
34 points (87.0% liked)

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