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this post was submitted on 06 Sep 2025
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The one maybe-critique that I've solidified this early on is the overabundance of 2-mask hits, especially as early as they are, and then having no leeway between contact damage and attack damage with that most of the time, and then there’s moments where the boss is downed and the 2-mask contact damage kills you.
It feels like there's more benches which counteracts the runbacks, so maybe it’s an 'I need to meet the game where it's at' thing. Otherwise enjoying it. Hornet is refreshing to play, even though she's much more technically-demanding in her playstyle.
Double damage from a stunned boss is total garbo, it makes my blood boil
I feel like once we get better at controlling Hornet, the sheer breadth of her kit is going to make the game so much more fun to play than standard Hollow Knight. The 2-mask hits are a lot, but it's mostly counteracted by a much stronger heal, plus being able to heal mid-air.