62

This game is fuckin HARD. I'm about 10 hrs in and spent the last hour or so getting my ass kicked by an ambush room full of basic enemies

you are viewing a single comment's thread
view the rest of the comments
[-] insurgentrat@hexbear.net 4 points 4 weeks ago

Yeah, I think it's fine to not just want to make a sequel and I actually really like a few changes.

The diagonal pogo is interesting as hell, it really threw me at first and I'm not entirely sold on some of the platforming yet but my god does it feel cool when it works. There's a lot more quick decisions and corrections that allow you to really dance in the air.

The sprint and thrust-jump attack is very cool. High commitment, in exchange for some reach and a quick jump to safety you can follow with aerial techniques. Interesting platforming challenges too.

More parries are neat, really makes hornet feel more like a fencer. When you bail yourself out of a fuck up with a chain of parries it's neuron-activation

But the result is a way more mechanically demanding game, and they've really doubled down on combat.

I think about hollow knight where the combat arenas often gave cool rewards. And the really hard gauntlets were in the arena with a cheering crowd that showers you with money. Damn they felt cool. In silksong I finally get through one and... a door opens. I don't even get shards to replace the ones I spent. Yaaay.

[-] decaptcha@hexbear.net 2 points 4 weeks ago* (last edited 4 weeks ago)

The sprint and thrust-jump attack is very cool. High commitment, in exchange for some reach and a quick jump to safety you can follow with aerial techniques. Interesting platforming challenges too.

This is my favorite thing about the game so far, how much it rewards you for going aggressive in combat. It turns the knockback in your favor cuz you can dash up in some bug's face, land at least one strike, and they either back off or stay put to counter, either way the knockback gives you some breathing room.

And yeah the parries... so good

Love the combat. It reminds me of The Messenger, that game had equally amazing controls and movement, and when you really get going fast you can just fly through enemies... Silksong is more sparse with the encounters but the combat is so... elegant in a similar way. Love it!

this post was submitted on 06 Sep 2025
62 points (100.0% liked)

games

21089 readers
310 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS