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[-] XM34@feddit.org 10 points 4 days ago* (last edited 3 days ago)

It's funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it's a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!

[-] JackbyDev@programming.dev 7 points 4 days ago

Combat damage is random and it's still dramatic and exciting knowing everyone's health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I'm DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

I think there are numbers worth hiding, I just don't think character health is one. Like I think stealth rolls should be hidden. You shouldn't have an idea that you're not hiding well.

[-] jjjalljs@ttrpg.network 5 points 3 days ago

Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

I don't have the players actually make the stealth roll until something opposes it. They're doing the best they can. Here comes the guard. Roll, please.

[-] JackbyDev@programming.dev 5 points 3 days ago

That's how I did it when I DMed. On the off chance they need to make a check and I don't want to alert them I just use passive or roll for them.

this post was submitted on 30 Sep 2025
472 points (96.1% liked)

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