[-] jjjalljs@ttrpg.network 1 points 2 hours ago

I feel sorry for you and hope you cna find more fulfilling work that will let you grow, but I dont’t know what the job market is like right now

Where I work, there's really no emphasis on code quality or testing. There's also like no mentorship or senior developers leading the way.

They hired a guy with 1-2 years of experience and I feel really bad for him. Not only is he learning very little, he's learning actively bad patterns. No one is teaching him about automated testing. Code reviews are just "you skim it. Don't spend more than 30 minutes".

Management of course loves LLMs and wants more usage.

[-] jjjalljs@ttrpg.network 12 points 1 day ago

Bad actors could do the same and trot out "stop killing white people"

They're not arguing in good faith. They'll say anything if it advances their goals, without concern for consistency

[-] jjjalljs@ttrpg.network 3 points 2 days ago

Another thing soiled by half the population being only semi-literate.

[-] jjjalljs@ttrpg.network 6 points 4 days ago

On the one hand, you don't really want to give people the power to decide what books are available. Assholes would use that to remove queer books, for example.

On the other hand, that power is already implicitly in place. There's finite space in a library, so they must choose a subset of all possible books. I'd want to know how the existing processes work before suggesting changes.

[-] jjjalljs@ttrpg.network 22 points 4 days ago

This joke is why I will say to DMs getting railroad-y, "are you sure you wouldn't rather write a book?"

[-] jjjalljs@ttrpg.network 2 points 4 days ago

Well, we were literally walking in Manhattan when it came up, and couldn't take the euclidean straight path. We could only walk on the grid of streets.

(This is setting aside factors like waiting to cross, or a busier street)

[-] jjjalljs@ttrpg.network 9 points 5 days ago

I'm the kind of guy who will look stuff up. I think it's really important to admit when you're wrong and the other person was right. Don't move goal posts or claim you misunderstood. Just own it.

Like I was having a debate with my partner about if it was faster to go all the way up and over, or make a lot of turn-right then turn-left. I thought the ladder was faster because it approximates a straight line. She was like no that's crazy. Eventually I found that's called Manhattan distance and she was right, and I fully admitted defeat.

[-] jjjalljs@ttrpg.network 5 points 6 days ago

No disagreement here.

I realized when reading one of the other comments that my similarly sized complaint is it creates a lot of potential for problems at the game level as well as narrative when people make their characters in isolation. I kind of assumed that comes packaged with "and you all meet in a tavern".

Like, everyone makes a fighter and shows up to session 1. The dm's going to have a head scratcher thinking about balance, and some players might be annoyed they don't really have a niche of their own. A weird party like that can work, but it'll be a happier experience if folks talk about it ahead of time.

[-] jjjalljs@ttrpg.network 3 points 6 days ago

It can work, as clearly shown by your rather wholesome example and many people's games. But it's also leaving a very large surface area for problems. Unlike real life, you can just avoid that by making your characters together.

Maybe I should have said in my previous thread that while the "you all meet for the first time" is kind of cliché, there are more serious problems at the game level. And like it can work if everyone makes a fighter, but you can also make everyone's lives easier if you discuss up front.

[-] jjjalljs@ttrpg.network 9 points 6 days ago

I think the best game I've done started as "it's a DND world and you're a band on tour".

It started with a simple "the bridge is out on the way to your next show", then there was a battle of the bands, a sketchy record label, and then the players organized a recall of the mayor that was in bed with the capitalists. That game went great places.

[-] jjjalljs@ttrpg.network 0 points 1 week ago

What made new Vegas interesting was that it's not just another kitschy wasteland romp. It's post-post-apocalypse, and it asks who rebuilds after.

My limited understanding is the TV show nuked the NCR so they could do more wasteland theme park, and not continue that train of thought. But also didn't just set it somewhere else.

But admittedly I haven't actually watched it.

But also, again, trying to make a TV show intersect with a video game with multiple endings is a foolish idea. You won't make everyone happy, and it's an entirely avoidable problem. They could've just set the show in a different part of the world that hasn't had a game.

[-] jjjalljs@ttrpg.network 0 points 1 week ago

I kind of refuse to watch Fallout. Partly because I read they fucked up the NCR. But also Amazon sucks , and Bethesda is kind of creatively bankrupt.

24
submitted 6 months ago by jjjalljs@ttrpg.network to c/rpg@ttrpg.network

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

40
submitted 6 months ago* (last edited 6 months ago) by jjjalljs@ttrpg.network to c/linux@lemmy.ml

A friend of mine has an old macbook air. It still works, more or less, but the OS isn't getting any updates anymore, and updating to the latest OS seems dicey.

Has anyone had experience installing linux on an old macbook? From a quick internet search it looks like you can just make a bootable USB and have at it. Thinking mint because it's popular and my friend is a pretty basic user. The laptop will be mostly used for like youtube/netflix and basic web browsing.

Edit: a little extra context: I am moderately comfortable with Linux. I ran mint for a while on my desktop, and I've done software development for a job. I can install docker and start a python project fine, but I'd use a GUI for like partitioning a hard drive.

59

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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jjjalljs

joined 2 years ago