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this post was submitted on 12 Oct 2025
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The framerate was probably unlimited. It'll use all the power possible to render more frames than it needs if you let it. It needs v-sync or a framerate limit I'd guess. If you let it render 1000+ frames per second it will, despite almost none of them being displayed.
I limit the frame rate every chance I get. VRR reduces the need to worry about low framerate. Gaming more efficiently and without tearing! It's a win win!