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submitted 1 month ago by Supreme@reddthat.com to c/games@lemmy.world

Steam: https://store.steampowered.com/app/2424420/Avatar_Legends_The_Fighting_Game/

•12 characters at launch • Rollback netcode + crossplay PC/PS4/PS5/Xbox Series/Switch 2

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[-] greybeard@feddit.online 2 points 1 month ago

Personally? I'd rather buy the game and have the whole game.

[-] mohab@piefed.social 2 points 1 month ago

That's not financially feasible in fighting games. Guilty Gear -STRIVE-, for example, currently has 32 characters even though it launched with 15 and that's thanks to DLC selling well.

The current version of the game as we know it took nearly 10 years to develop. If you're asking a mid-range developer to put 10 years of development into a self-published fighting game without seeing a single cent, you're obviously disconnected from the market's economics and are OK with the game potentially never seeing the light of day because it's "not complete"

What does the "whole game" even mean in fighting games? It sounds like you're applying non-fighting games standards to fighting games while ignoring any and all nuances related to the genre, which's uninformed at best.

There's "protect the consumer" and there's "nuke the genre"—you're calling for the second here.

[-] frongt@lemmy.zip 1 points 1 month ago

It worked for fighting games for decades. Mortal Kombat, Tekken, Super Smash Bros? All sold well. Smash is still a top seller on Nintendo platforms and has never had a season model.

[-] mohab@piefed.social 2 points 1 month ago

It so did not. Publishers re-released the same game over and over again and consumers paid more money overall.

Heck, they're still doing it to this day 😂

Smash is still a top seller on Nintendo platforms and has never had a season model.

Nintendo sells hardware—entirely different business model. Capcom, Bandai, and Arc System Works sell games.

[-] ampersandrew@lemmy.world 1 points 1 month ago

Yes it did. The last two Smash games both did. What they're doing now is (more or less) what players asked for, to replace the old model. You used to have to buy Street Fighter II for full price like 4 or 5 times. Now you buy Street Fighter 6 once and buy characters after the fact. There are a few regressions here, but your history is not correct.

[-] ampersandrew@lemmy.world 1 points 1 month ago

It was the whole game when you bought it, and then they added more. The reason they can continue to refine a fighting game after launch these days is that they sell stuff after launch. In the online era, you can't really get away with releasing Street Fighter Alpha 1, 2, and 3 three years in a row, because the people who bought it the first time aren't around to play with the people who bought Alpha 3, for example. I think there's a happy medium to strike here, but literally no one has done it before or since Ultra Street Fighter IV.

[-] greybeard@feddit.online 1 points 1 month ago

Obviously I can't specify on this game, since it isn't out yet, but there are plenty of cases were games are released very light on content and use season passes as a way to fill it out, as well as attempt to keep the player counts up.

[-] ampersandrew@lemmy.world 1 points 1 month ago

The alternative is they can pad the roster out with shotos and echo fighters if they want to seem like they're offering better value, but the truth is that making a great fighting game character takes time and money. 15 characters is a pretty reasonable expectation for a base roster, and if it does well, they can add more, keep their people employed, and hone in on a better version of the game.

this post was submitted on 12 Oct 2025
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