He should go lie in bed for a couple of years at least. I can't imagine having to deal with Tekken fans for as long as he did.
Right, and for their next trick they're gonna break the all-time sales record with GTA6 because no one gives a fuck and evil is just OK now.
"Making games with AI" sounds like hell… like this is what hell must be.
Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.
Damn, that's unfortunate. I'm glad Steam is cooperating though—a lot of platforms would try and bury this.
I hope this ends up being a blessing in disguise for them. Heart-wrenching to lose 10 years to a project and see little return because of a bug you're not even responsible for.
Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine.
That right here is sus, TBH. Let me ask you:
- Did you play on Rhythm Master?
- Did you try to S-Rank levels?
If you did not, then this is pretty much the good ol' DMCV dilemma: game is so uninspired if you are not internally motivated—no bun intended—to style on your enemies, but styling comes out a bit more naturally on higher difficulties… except the typical non-action game fan will play a game once on normal difficulty and move on, so the real depth of the combat system is superfluous to almost everyone who played it.
Not that Hi-Fi Rush's combat is as deep or wide as DMCV, but it's more or less the same underlying concept here in terms of player experience.
In general, this type of action game requires some kind of intrinsic motivation—we could argue this is a design flaw, and I'd be inclined to agree to an extent; however, you're approaching this with way too much cynicism for no apparent reason, I think.
It just sounds like this game isn't for you, TBH, which's fine, it just doesn't make it a bad game. Also complaining about how limited the game is only to announce one sentence later you've been mashing the same two or three combos throughout the entire game kind of undercuts your criticism.
And let me be clear: your experience with the game is valid; I just think the logic behind your criticisms doesn't totally hold up.
What's this dude talking about?! Everyone knows no one hates React like people who code in React 😂 No one is gonna get pissed off watching this.
Why do I play all these games? Because it's important that they're played.
Well, evidently not since you're actively ignoring about 77% of them 😂 And who boasts about their hyperconsumerism on fucking Lemmy of all platforms 😂
Looks like you'll to need to wait and see what the GrapheneOS team will recommend until they come out with their own phone. Maybe Pinephone for now? Or older Pixel, perhaps.
OK, I like how him and Daniel Radcliffe pick cool projects. Yeah, sometimes they back fire, but that's just the nature of taking risk in art.
This is a remake I'm not opposed to, unlike whatever the fuck Disney is doing.
They're not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.
Makes sense. Why they're not marketing more towards their growing Linux-based buyers is beyond me.
When a suit talks all I hear is: oink, oink, oink.