[-] mohab@piefed.social 32 points 1 month ago

When a suit talks all I hear is: oink, oink, oink.

[-] mohab@piefed.social 20 points 1 month ago

He should go lie in bed for a couple of years at least. I can't imagine having to deal with Tekken fans for as long as he did.

55

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

[-] mohab@piefed.social 34 points 3 months ago* (last edited 3 months ago)

Right, and for their next trick they're gonna break the all-time sales record with GTA6 because no one gives a fuck and evil is just OK now.

[-] mohab@piefed.social 29 points 3 months ago* (last edited 3 months ago)

"Making games with AI" sounds like hell… like this is what hell must be.

Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.

[-] mohab@piefed.social 55 points 4 months ago

Damn, that's unfortunate. I'm glad Steam is cooperating though—a lot of platforms would try and bury this.

I hope this ends up being a blessing in disguise for them. Heart-wrenching to lose 10 years to a project and see little return because of a bug you're not even responsible for.

[-] mohab@piefed.social 22 points 7 months ago* (last edited 7 months ago)

Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn't feel like there was any reason to use different combos than 2 or 3 that worked fine.

That right here is sus, TBH. Let me ask you:

  1. Did you play on Rhythm Master?
  2. Did you try to S-Rank levels?

If you did not, then this is pretty much the good ol' DMCV dilemma: game is so uninspired if you are not internally motivated—no bun intended—to style on your enemies, but styling comes out a bit more naturally on higher difficulties… except the typical non-action game fan will play a game once on normal difficulty and move on, so the real depth of the combat system is superfluous to almost everyone who played it.

Not that Hi-Fi Rush's combat is as deep or wide as DMCV, but it's more or less the same underlying concept here in terms of player experience.

In general, this type of action game requires some kind of intrinsic motivation—we could argue this is a design flaw, and I'd be inclined to agree to an extent; however, you're approaching this with way too much cynicism for no apparent reason, I think.

It just sounds like this game isn't for you, TBH, which's fine, it just doesn't make it a bad game. Also complaining about how limited the game is only to announce one sentence later you've been mashing the same two or three combos throughout the entire game kind of undercuts your criticism.

And let me be clear: your experience with the game is valid; I just think the logic behind your criticisms doesn't totally hold up.

[-] mohab@piefed.social 52 points 7 months ago

What's this dude talking about?! Everyone knows no one hates React like people who code in React 😂 No one is gonna get pissed off watching this.

[-] mohab@piefed.social 23 points 7 months ago

Why do I play all these games? Because it's important that they're played.

Well, evidently not since you're actively ignoring about 77% of them 😂 And who boasts about their hyperconsumerism on fucking Lemmy of all platforms 😂

[-] mohab@piefed.social 25 points 8 months ago* (last edited 8 months ago)

Looks like you'll to need to wait and see what the GrapheneOS team will recommend until they come out with their own phone. Maybe Pinephone for now? Or older Pixel, perhaps.

[-] mohab@piefed.social 43 points 8 months ago

OK, I like how him and Daniel Radcliffe pick cool projects. Yeah, sometimes they back fire, but that's just the nature of taking risk in art.

This is a remake I'm not opposed to, unlike whatever the fuck Disney is doing.

[-] mohab@piefed.social 32 points 9 months ago

They're not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.

4
submitted 10 months ago by mohab@piefed.social to c/games@lemmy.world

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

36

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

[-] mohab@piefed.social 17 points 1 year ago

Makes sense. Why they're not marketing more towards their growing Linux-based buyers is beyond me.

105
submitted 1 year ago by mohab@piefed.social to c/games@lemmy.world

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

view more: next ›

mohab

joined 1 year ago