[-] mohab@piefed.social 1 points 3 hours ago

It's one of those games where the power level is so high that almost the entire roster is viable. You really can't go wrong with any of the 3 characters you named. All powerhouses in different ways.

[-] mohab@piefed.social 2 points 11 hours ago

In a hypothetical three-layer scenario:

  1. Highest rated games, regardless of genres. (RDR2, The Last of Us, Portal… etc.)
  2. Highest rated games, that happen to belong to my favorite genres. (Bayonetta, GGPR, Hi-Fi Rush… etc.)
  3. Games that belong to my favorite genres, but aren't necessarily highly rated. (Hellsinker., Soulstice, Persona 4 Arena Ultimax etc.)

Highest rating doesn't guarantee I'll like anything in layer 1, and not every game in layer 3 ends up being good enough. Layer 2 is the happy middle ground and the highest chance of finding games I'll enjoy.

+R mentioned, nice

Ayyy, let's go. Who do you main?

[-] mohab@piefed.social 5 points 11 hours ago

Is this an ad for Backloggd?

On a serious note, there's a happy middle ground between my favorite genres and the highest rated games, and this is typically where I have the best experience.

Examples: Bayonetta, Guilty Gear Plus R, or more recently: Hi-Fi Rush.

[-] mohab@piefed.social 5 points 17 hours ago

At my job, I have found it useful generating mediocre frontends under extremely tight time constraints. Clients are happy with the outcome and I find it more easily customizable than WordPress.

Looking at the code though, it's not a good idea to use it to build anything complex. Best it can do is "Company X needs ANY website before their presentation tomorrow." or whatever.

In other words, it's OK at covering for poor to nonexistent planning.

I'd like to run a model locally and experiment with it though. Problem is it seems no one discloses how they trained their models, open source or not.

If anyone has any suggestions, I'm open. I see Tabby has a Neovim plugin, but, again, no idea what it's trained on.

[-] mohab@piefed.social 7 points 1 day ago

The birth of action games: Onimusha, God Hand, Devil May Cry, Viewtiful Joe, Okami, and many more.

My favorite underrated PS2 game is The Red Star—super fun beat'em up/twin stick shooter.

No better library of AA games.

[-] mohab@piefed.social 1 points 1 day ago

Yeah, I am saying I think it comes down to personal preference, not arguing against your point.

[-] mohab@piefed.social 15 points 1 day ago

It all comes down to personal preference.

But sophisticated graphics also can make a game.

This is not the case for any of my favorite games, for example.

[-] mohab@piefed.social 3 points 2 days ago

The Samurai Jack game is not listed either.

[-] mohab@piefed.social 2 points 2 days ago

Man, it's almost as if someone had a vendetta against any remotely good Transformers game.

[-] mohab@piefed.social 5 points 2 days ago

Background: I've never been a fan of the original Devil May Cry trilogy. I think they're foundational to what's probably my favorite genre, but as with a lot of foundational games, what came later surpassed them in most aspects.

What I'm doing this break: replaying through the trilogy in release order to see if I still hold the same opinion. I finished DMC1 and I'm halfway through DMC2 RN, and yup, I still hold the same opinion so far. Immense respect for the ideas this trilogy introduced, but I don't care what kind of nostalgia glue fans are huffing, there's a reason even Kamiya and Itsuno moved on from fixed cameras, for example.

They're fun games, but I would rather be replaying Bayonetta, DMC4 or 5, Assault Spy, or even Hi-Fi Rush. I enjoy the breadth and freedom all these descendants offer.

54

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

[-] mohab@piefed.social 55 points 3 months ago

Damn, that's unfortunate. I'm glad Steam is cooperating though—a lot of platforms would try and bury this.

I hope this ends up being a blessing in disguise for them. Heart-wrenching to lose 10 years to a project and see little return because of a bug you're not even responsible for.

[-] mohab@piefed.social 52 points 5 months ago

What's this dude talking about?! Everyone knows no one hates React like people who code in React 😂 No one is gonna get pissed off watching this.

4
submitted 9 months ago by mohab@piefed.social to c/games@lemmy.world

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

36

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

105
submitted 1 year ago by mohab@piefed.social to c/games@lemmy.world

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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mohab

joined 1 year ago