[-] mohab@piefed.social 2 points 2 hours ago* (last edited 2 hours ago)

I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.

I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.

What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?

[-] mohab@piefed.social 1 points 2 hours ago

Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.

Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn't touch the current crop of AAA games either.

[-] mohab@piefed.social 1 points 21 hours ago

combat as a gameplay mechanic is conceptually uninspired

Like in any game period? Big claim and you're probably not interested in backing it up, but I'm curious.

Dungeon's of Hinterberg seems like a story thing first and foremost though.

IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.

[-] mohab@piefed.social 2 points 23 hours ago

Neva is nice if you can pick it up for less than $5.

The combat in Dungeons of Hinterberg bored me really quickly, but it's also a Zelda-like, so if you don't mind the basic combat, maybe give it a shot.

[-] mohab@piefed.social 5 points 1 day ago

Combat peaked in GoW3 and it's definitely the best western action game, IMO. OG trilogy badly needs a remaster and PC port, which I read is in the works, so that's good.

I liked the freedom of expression GoW3 gave me. Like, you get one opening and you can fuck up the enemy in all sorts of ways in true action game spirit. Really good stuff and more western action games should've followed suit.

[-] mohab@piefed.social 10 points 3 days ago

IDK where this logic is coming from. PS2, Xbox 360, and older Nintendo consoles are filled with weird games by big companies. Like, yes, they unfortunately moved on from weirdness when gaming became too profitable and that sucks, but falsely glorifying indies like that is just weird.

[-] mohab@piefed.social 2 points 3 days ago

No ranking, IIRC.

[-] mohab@piefed.social 1 points 3 days ago

Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.

You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.

[-] mohab@piefed.social 10 points 3 days ago

Embarrassing thing to say even if the game was actually good.

Could've just said "We tried our best and I'm proud of the game and what our team accomplished." and it wouldn't have sounded needlessly antagonistic.

[-] mohab@piefed.social 2 points 4 days ago

Ah, man. Capcom bringing back Onimusha and Okami gives me hope we may actually see Viewtiful Joe and God Hand ports one day… unbelievable the pinnacle of beat'em up action is stuck on 2-decade-old hardware.

[-] mohab@piefed.social 3 points 4 days ago

I agree that I can't talk about genres I'm not familiar with, like platformers and action games

Kudos for acknowledging it.

I cannot really think of any indie action game that came close to Bayonetta, Ninja Gaiden II, God Hand… etc.

That said, I've seen a lot of people claim Hollow Knight is better than Castlevania: SotN, so it's definitely genre-dependent.

[-] mohab@piefed.social 3 points 5 days ago

I wish they port OG NGII to Steam. Goddamn, that game is awesome.

4
submitted 2 months ago by mohab@piefed.social to c/games@lemmy.world

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

36

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

105
submitted 7 months ago by mohab@piefed.social to c/games@lemmy.world

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

view more: next ›

mohab

joined 7 months ago