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this post was submitted on 19 Oct 2025
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I've tasted 120 fps. I'm not impressed.
I understand potentially needing high fps in fast paced shooters with incredibly short TTK. The kind where reaction speeds need to be counted in fractions.
But demanding 120 fps for most other things is just being spoiled. Even good old 30 fps is good enough if you're playing something turn-based.
No, a tool like this should be used to elevate weaker hardware. It has no purpose generating fake frames if you can already have a playable framerate.
You're right, 20fps and low polycount is just fine. You still on a 360p CRT too?
It"s an $8 purchase that can quadruple your framerate, and at the very least, hides dips from any games. Sure, little use in turn-based games and point and clicks... but for everythong else, smoothness looks and feels better.
Don't be a spoiled hyperbolic ass. But hey, you probably love Unreal Engine too.
Have fun with your discount fake frames.