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submitted 1 week ago* (last edited 1 week ago) by Elevator7009@lemmy.zip to c/patientgamers@sh.itjust.works

Feel free to replace "friends" with "anyone you know in real life" or even online groups you trust or are close with.

"They":

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for !videogamesuggestions@lemmy.zip (my own community); I mean it more as a discussion piece but I don't run the place.

EDIT: The "not" in the title is optional; I'm asking about both successful and failed recommendations.

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[-] caut_R@lemmy.world 11 points 1 week ago

I think artificial scarcity in survival horror is kinda annoying. A flashlight burning through batteries as if it was a battery-powered oven is just an eyroller to me, the dude having the stamina of someone who‘s just woken up from a decade long koma doesn‘t help my enjoyment either. It just makes it annoying to me to play. I know it’s meant to make me feel weak and scared but I’d prefer if they could realize that in other ways.

The story was alright though IMO. I enjoyed the town sections the most.

[-] Katana314@lemmy.world 4 points 1 week ago

It’s funny that tastes diverge so much. I love artificial scarcity, as a way of rewarding my exploration. Spotting out a trove of batteries wouldn’t feel so rewarding if I already had 5 and they last an hour.

this post was submitted on 18 Oct 2025
161 points (97.6% liked)

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