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submitted 3 months ago by BeanisBrain@hexbear.net to c/games@hexbear.net

Both times I managed to equip it right before getting ambushed by a difficult boss cri

Don't think I'll bother with the fragile charms anymore. The busywork they punish you with for dying isn't worth it.

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[-] buckykat@hexbear.net 1 points 3 months ago

the time punishment for player character death is used mostly just as a way to make the stakes feel high. I know I'm not saying anything that everyone here doesn't already know, but if there are no negative consequences for dying, then there is much less incentive to avoid death and the tension the game relies on to feel meaningful would just be sucked out. The soulslike solution to making death consequential actually works pretty well imo in a lot of cases, but still can be very annoying (and sometimes detrimental to a game)

"no you don't get it that's the point"

depending on a lot of other factors, ranging from how well it fits with the rest of the game's mechanics to individual player skill.

"probably imply you suck at video games"

this post was submitted on 10 Sep 2025
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