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this post was submitted on 18 Oct 2025
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That's...false.
The very first NPC you find at Firelink Shrine tells you there are two bells - one above, and one far below. It strongly implies both are equal options. There are at least 3 ways out of Firelink Shrine; one happens to go below, just like your friend the NPC said, to New Londo.
For players still acclimating to the basics of the combat, New Londo is a terrible novice experience. It requires perfectly tight positioning on teensy platforms barely visible through the water, and relies on limited items to even make a single attempt through the ghost-ridden area. That is a ton of mechanics that would be fine to slowly introduce players to, but it's like putting the "Allspice Turducken while in a tornado" level of Overcooked first.
Then you're talking about the Catacombs? The area whose entrance has infinitely respawning skeletons? Give up, man.
Dark Souls' failure isn't talking through NPCs - dozens of games that give your character a radio do just that. It's from literally lying to you with misleading tripe and having no interest in any form of teaching - be it Half-Life 2's nonverbal teaching or any verbally direct form. I had to play games by other devs, imitating the better parts of their formula, to learn FromSoft is just uniquely TERRIBLE at it.
Like I said, Ne Londo has the first blacksmith you can get to, so going there isn't bad, and that's before the ghosts. Yeah, you're going to need to back out once you get to the ghosts. If you try to force your way through that then yeah, it'll be bad, but that one is really obvious you shouldn't be doing it.
I talked about the Catacombs a lot, in how it failed. I think you ignored it. It's supposed to be approachable for new players, but it failed, mostly in the escape. The necromancers are solvable with a divine weapon. They can't revive skeletons killed by them. You're supposed to back out of it at the very start, but return once you get a divine weapon. Again, it failed at what it was supposed to do, but the goal was for struggling players to go there are get the Rite of Kindling. That's why Pinwheel is such a joke. He's supposed to be fought early.
I haven't played it, but I've watched it. I think Demon's Souls actually probably does a better job. It's very similar, but less ambitious without a connected world. Obviously Elden Ring also does it better, but it makes it somewhat boring too. It's almost trivial.