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Often when I launch a game through Steam that "processing Vulkan shaders" window appears and loads for a couple minutes. Sometimes it takes no time, sometimes it takes several minutes. But then, for larger games like Dune Awakening or Outer Worlds 2, the game needs to sit and process shaders for another couple minutes anyway. But for some games, like Enshrouded, I can skip the Vulkan processing with no problems in the game (I do that because the Vulkan processing doesn't go anywhere). So what is that Vulkan processing for?

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[-] skulblaka@sh.itjust.works 1 points 3 months ago

Any idea why this happens constantly without driver updates?

I ended up turning off shader-preprocessing because some games would sit and cook shaders for 10 minutes every time I boot them up, update or no.

this post was submitted on 31 Oct 2025
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