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DarkPattern.games » Healthy Gaming « Avoid Addictive Dark Patterns
(www.darkpattern.games)
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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The core problem here is that the author(s) don't seem to consider that not every game is intended for everyone, and instead seem to imply that if they're not for everyone then some of the reasons they aren't is a "dark pattern".
I really cannot be exhaustive because there are so many problems. But I will try to give a few examples. Fair warning: As I wrote the below, I began to get a bit irreverent because reading the text is pretty upsetting so I needed to lighten my own mood. I guess maybe the authors here are using some sort of dark pattern? /s
Many ARPGs that have fixed-length events that occur over a period of hours, days, or months. Some games (eg. Grim Dawn) even have these modded in by players. Are those players modding in a dark pattern? Maybe the author of this personally doesn't like the idea that some people may be left out by work or travel requirements, but like, can't the rest of us enjoy our game without being effectively told that work and travel come first, so therefore it's a dark pattern?
Like, don't play a game during a time you don't want to? There are game developers that would like to experiment with this type of mechanic.
Welcome to almost every city builder, management game, automation game, and so on. It's perfectly fine if some people want instant gratification in your games, but some of us really enjoy these types of mechanic.
So adding new content to a game is now a dark pattern? This is just way too general.
Oh no, boredom, we can't allow people to be bored in the hopes that they find newfound enjoyment in an old favorite game.
Oh no, some gamers treat their games like a social hobby with meetings and events, this must be a dark pattern.
Oh no the game encourages... sharing digital items? I don't know where to start.
And then, the whole section on competition is a mess. Like yeah there can be problems with competitive games, but again it's just so overly general. Oh no a kid who lost a game of basketball wants to play more to get better?
This reeks of "you're not playing it right". I'm not a huge fan of collection games, but I am close with people who really enjoy that style of gameplay. Thats WHY they enjoy them. Not because of some other "playing" the game, but because collecting things is playing the game for them.
I'm going to stop there.