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submitted 3 days ago by cbd@hexbear.net to c/games@hexbear.net

slop better be good tonight

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[-] Alaskaball@hexbear.net 17 points 3 days ago

oh hey did Silly French Game win the GOATY

[-] insurgentrat@hexbear.net 14 points 3 days ago* (last edited 3 days ago)

Teenage angst and a turnbased status based combat system but it's French so it's sexy.

Oh yeah and there's a risk/reward parry system because the game was made after dark souls.

[-] regul@hexbear.net 9 points 3 days ago
[-] insurgentrat@hexbear.net 8 points 3 days ago

It's fine. It's not that remarkable and will be largely ignored in a few years. It's not a high watermark, it doesn't innovate particularly, it's a well made game that's fine but stays comfortably within the bounds of a genre and focuses on style without tightly integrating it into game systems.

The game's main strength is its artistic direction which is generally very good, although let down by mediocre level design from a mechanics/gameplay perspective. Which is fine. A new studio put out a well made and enjoyable game, I'm not a hater and as a first game (from admittedly very experienced devs) it's an impressive showing.

It's just hardly the best thing in every category released this year. Nobody is going to be talking about it in 5 years. This isn't like hades or something where a studio took something popular and elevated it to heights nobody knew the genre could go to by tightly integrating all aspects of game design with high levels of polish. It's just a good spectacle jrpg.

[-] Damarcusart@hexbear.net 8 points 2 days ago

It's fine. It's not that remarkable and will be largely ignored in a few years

I've noticed how quickly it's been ignored in a the now. People have said it is good, but it doesn't seem like a game that has stuck with people beyond being more flashy fun game to switch brain off to. Which is fine, but not how a game has lasting impact.

[-] insurgentrat@hexbear.net 10 points 2 days ago

There's only so much impact you can have in the genre of "take turns selecting from a menu until you kill god with the power of friendship". It's so well established genre wise and it's difficult to maintain pacing, but it's too constrained to allow players to find their own narrative.

I do want to be clear, it's very pretty and the performances are generally good, gustave especially is done well and the opening is strong but at the end of the day it's like avatar. Pretty, sounds good, no dealbreaking flaws, just very comfortable and safe to the point that it fails to leave a mark beyond "I enjoyed looking at that".

Which is fine but I mean how many awards need to be piled on this thing? In what ways is it particularly distinct from something like ghosts of yotei?

this post was submitted on 12 Dec 2025
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