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Gamers Are Overwhelmingly Negative About Gen AI in Video Games
(quanticfoundry.com)
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I use gen AI every day and I find it extremely useful. But there's degrees to every model's effectiveness. For example, I have a wide selection of AI models (for coding) at my disposal from OpenAI, Google, Anthropic, etc and nearly every open source model that exists. If I want to do something simple like change a light theme (CSS) to a dark one, I can do that with gpt5-mini, gpt-oss:120b or any of the other fast/cheap models... Because it's a simple task.
If I need to do something complicated that requires a lot of planning and architecture, I'm going to use the best model(s) available for that sort of thing (currently, Claude Sonnet/Opus or Gemini Pro... The new 3.0 version; old 2.5 sucked ass). Even then I will take a skeptical view of everything it generates and make sure my prompts are only telling it to do one little thing at a time, verifying everything at each step.
What I'm saying is that AI is an effective tool depending on the use case/complexity. Do I trust the big game publishers to use AI effectively like this? FUCK NO. Huge negative response to that question.
Here's how I suspect that they'll use generative AI:
There's a lot of room in gaming for fun and useful generative AI but folks like Tim Sweeney will absolutely be choosing the villain route.
you really should lead with this, instead of
If people don't want to read the whole post and just make assumptions then that is their fault, not the post makers.
lol like i give a fuck who reads this guy's post, let alone "who's fault it is" if they don't
i was offering some friendly advice that when people see a wall of text, and your first sentence paints you as an apologist, making a hefty chunk of your audience close the tab, then you wasted your time trying to talk to the very people you're trying to sway to your side
but yea... go ahead and keep blaming the readers for not donating their time on what the writer is trying to convince them of