149
made me chuckle
(piefed.cdn.blahaj.zone)
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
Related communities:
Oh wow. That's fucking heinous. Even if there was nothing else objectionable about the game, that's a definite dealbreaker.
You basically hop on your broom, fly directly to the thing you need, hop off, spam three buttons and kill everyone one by one, then get back on the broom and return. Repeat.
I thought it was interesting to fly around and see how they built the world but that isn't fun for long.
The whole thing sort of doesnt make sense, but then again harry potter doesnt make sense as a book series so maybe they nailed it.
Ah yes, unlocking skills over time in games is heinous now.
There's skills and then there's basic game mechanics.
Assassin's Creed Valhalla didn't introduce the series signature Leap of Faith until early in the second act, which understandably pissed off longtime fans who had been using it as a fundamental part of playing from during or just after the tutorial in previous AC games going back DECADES.
Now imagine a similarly crucial gameplay mechanic in Harry Potter (let's say a spell that demeans a marginalized group more thoroughly than you can otherwise do), but it isn't introduced until well into the THIRD act.
THAT'S heinous game design.
Idk I haven't played the game, you're clearly not coming from any objective standpoint though nor do you seem to have any idea what the actual skill unlocks would be.
It's just an extremely silly thing to call heinous when there's actual heinous things happening in our world all the time.
My guy, heinous is just a word to describe stuff. The basic mechanics of your character are locked behind what feel like endless tutorial missions. It's bad game design. This is independent of any ongoing genocidesĀ