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submitted 2 days ago by GammaGames@beehaw.org to c/gaming@beehaw.org
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[-] GammaGames@beehaw.org 3 points 2 days ago* (last edited 2 days ago)

The best argument against it I’ve seen is “why should I care about the thing you didn’t care enough to put the work in yourself”

Which is also why I support using assets. You still have to find things that match what you need, but the human isn’t left out of the process.

Also that the unethically trained llms are an abuse of social contract for profit

[-] sad_detective_man@sopuli.xyz 3 points 2 days ago* (last edited 2 days ago)

Yeah I guess that's my biggest hangup too, the training process I mean. It's hard to examine the datasets and be certain this wasn't stolen from somebody who won't be getting paid or if it's being operated from a facility that's actively siphoning water from a drought affected community.

But I want artists to have tools to pursue the desired scope of their project. But I don't want scope inflation to be incentivized by a tool that business people are proving to be impossible to not see as an infinite money glitch. And that lawmakers are refusing to regulate

[-] GammaGames@beehaw.org 1 points 1 day ago

The generated assets in e33 were minor and patched out so the project could've been made without them. This gives me hope for their future projects, they seem to know how to manage a decently sized team and had a fitting scope for their resources.

Good discussion! The audience clearly doesn't like or trust the tech so the risk of backlash will hopefully scare off publishers and investors, the sooner the bubble pops the better.

this post was submitted on 21 Dec 2025
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