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[-] jounniy@ttrpg.network 3 points 1 week ago

I really like this approach. I'd say few dungeons are really places of inner conflict though, since that usually either resolves itself quickly by one side winning or fleeing, because few people like to have a potential rival as a direct neighbor. But of course, there are exceptions and even dungeons belonging to a single faction should feel like the monsters are actually alive.

this post was submitted on 10 Dec 2025
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