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[-] clay_pidgin@sh.itjust.works 19 points 1 day ago

I don't understand why they bother with the "modern" method if the fallback works so well and is much simpler and cheaper.

[-] x00z@lemmy.world 4 points 12 hours ago

It's what the LLM suggested.

[-] deegeese@sopuli.xyz 17 points 1 day ago

JPEG method tops out at 5-10fps.

Modern method is better if network can keep up.

[-] thenextguy@lemmy.world 11 points 1 day ago* (last edited 1 day ago)

Don't need high fps to watch an ai type.

[-] zqwzzle@lemmy.ca 12 points 1 day ago

Have you ever told an engineer not to build something overdesigned and fun to do?

[-] eco_game@discuss.tchncs.de 9 points 1 day ago

From what I read, the modern solution has smooth 60 fps, compared to 2-10 FPS with the JPEG method. Granted, that probably also factors in low network speeds, but I'd imagine you may hit a framerate cap lower than 60 when just spamming JPEGs.

[-] MadhuGururajan@programming.dev 5 points 1 day ago

you don't need 60 fps to read text? All you need is to stream the text directly?

[-] Aatube@thriv.social 2 points 14 hours ago

it seems like they sometimes need to stream the finished app coded, too

(still no need for 60 fps...)

[-] Blaster_M@lemmy.world 6 points 1 day ago

When the unga bunga solution works better than the modern one

They didn't explicitly say but it sounds like the JPEG solution can't put out a substantial FPS. If you start to do fancier stuff like sending partial screenshots or deltas only then you get the same issues as H264 (you miss a keyframe and things start to degrade). Also if you try and put out 30 JPEGs per second you could start to get TCP queuing (i.e. can't see screenshot 31 until screenshot 30 is complete). UDP might have made this into a full replacement but as they said sometimes it's blocked.

this post was submitted on 25 Dec 2025
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