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submitted 1 week ago by Champoloo@hexbear.net to c/games@hexbear.net
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[-] Moidialectica@hexbear.net 6 points 1 week ago

wasn't .NET always cross platform? Unity uses it, bundled lots with games, and I guess the primary use in software was with winform which ISNT cross platform, but move past that and it's just, like, java but better, don't quote me on that one

[-] kleeon@hexbear.net 4 points 1 week ago* (last edited 1 week ago)

Idk but .NET was a fucking nightmare on linux 5 years ago despite being advertised as "cross-platform"

[-] JakenVeina@midwest.social 3 points 1 week ago

Not really. Up through 4.8, the .NET Framework was built exclusively for Windows. Unity actually runs on Mono (I'm pretty sure it's Mono, but it's definitely not .NET), which is an entirely different runtime.

Roundabout .NET Framework 4.7, Microsoft started an effort to re-build .NET from scratch, to be open-source and cross-platform, and called it .NET Core. That made it to 3.0, and then got re-branded to .NET 5, when they decided they wanted to sunset the Windows-specific implementation at 4.8. Now, we're up to .NET 10.

[-] dannoffs@hexbear.net 3 points 1 week ago

Unity uses their own fork of Mono that they maintain.

this post was submitted on 31 Dec 2025
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