Amazing! Did you guys do anything unique with the rules? I feel like the rules as written don't lend themselves to long, long term campaigns like that but I could be wrong.
Honestly, by the end we really were straining the game, it was time to end because it was clear both characters and crew became too powerful.
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Amazing! Did you guys do anything unique with the rules? I feel like the rules as written don't lend themselves to long, long term campaigns like that but I could be wrong.
Honestly, by the end we really were straining the game, it was time to end because it was clear both characters and crew became too powerful.