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We are truly entering a time in gaming where it feels like optimizations are a thing of the past, and the specifications needed to run 007 First Light are nuts. Thanks to the rise of DLSS, FSR and XeSS we're seeing more and more AAA-level developers use them as a crutch for performance, at times setting them as an actual requirement to get the games actually playable.

And now it's getting worse.

IO Interactive this week put up the required PC specifications for running 007 First Light, and you might want to be sitting down for this. To run it at just 60FPS with only a 1080p resolution they're saying you need at a minimum 32GB RAM. Really? 32GB in this economy? And 12GB VRAM too. At least on the GPU / CPU side it's reasonable.

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[-] cyberpunk007@lemmy.ca 51 points 3 days ago

32GB system RAM and 12GB VRAM?

What on earth is that much system RAM needed for lol.

[-] grue@lemmy.world 20 points 3 days ago

What on earth is that much system RAM needed for lol.

Web browser tabs.

[-] Schmuppes@lemmy.today 11 points 3 days ago

Maybe 007 has a smartphone that runs fully emulated inside the game with 12 GB of RAM.

[-] cyberpunk007@lemmy.ca 4 points 3 days ago

Checkmate. Hahah

[-] Archer@lemmy.world 3 points 2 days ago

They render each frame in Electron on an Android VM then switch to a new VM for every frame

[-] cyberpunk007@lemmy.ca 3 points 3 days ago

I meant for the game.

My laptop has 32 and my desktop 64. Because browser tabs. 🤣

[-] caseyweederman@lemmy.ca 2 points 3 days ago

Yep, there's a full electron browser in there

[-] GammaGames@beehaw.org 1 points 3 days ago

Their games tend to simulate a lot of npcs, but I have no clue how they actually managed this one lol

this post was submitted on 08 Jan 2026
89 points (97.8% liked)

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