22
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 11 Jan 2026
22 points (78.9% liked)
Programming
24394 readers
294 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 2 years ago
MODERATORS
I render my former answer. There is no language that can't.
It sounds like you have little or no programming experience? You'll need to start with learning to code. Lots of people recommend Python for beginners, though I'm not a fan personally of the language. That said there are a ton of tutorials for it.
As a Python user, I'd love to recommend it, but it's a really bad fit for a game engine. I'd honestly love to see more engines in Rust, since Rust's control over memory and support for multithreading and parallelism are better than almost every language out there (whether one should use it over C++ is dependent on one's background).
This fella isn't creating a serious game engine - sounds like they just want to explore the topic, so python would be fine even if it's incredibly slow.
Fair enough, but I'm a proponent of letting the job dictate the tools, even for newbies. The earlier new devs learn to do that, the easier higher roles become.