Saints Row felt like a desperate bid to save an already dying studio. You could actively feel the budget running out as you played the game.
Not like they did themselves any favours with the direction, but I think even if the game was better or sold better, it would've prolonged this at best. You can take the "it's about family" hit to your reputation when you're Star Wars, not when you're a niche GTA competitor.
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Saints Row felt like a desperate bid to save an already dying studio. You could actively feel the budget running out as you played the game.
Not like they did themselves any favours with the direction, but I think even if the game was better or sold better, it would've prolonged this at best. You can take the "it's about family" hit to your reputation when you're Star Wars, not when you're a niche GTA competitor.