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submitted 3 months ago* (last edited 3 months ago) by other_cat@piefed.zip to c/tumblr@lemmy.world

Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

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[-] mrgoosmoos@lemmy.ca 1 points 3 months ago

okay, I'll sacrifice myself for this, here's my opinion:

I haven't been able to get into Stardew, it just feels like there isn't much to do that requires thought. it's run here, buy a thing, decide where you want to go, buy that thing, maybe do a cave for a bit of something interesting but not too much of that

idk, just didn't have enough autonomy or choice, for me? and I wasn't invested in the story at all. seems like a cute mindless game that's good for relaxing, when you don't want to mentally tax yourself because you're gaming to relax. same goes for animal crossing, though I only watched it, never played it. animal crossing seemed like there was more thought involved, actually, as you had more control over stuff. less guided.

so now take those words and twist it into criticism instead of statements about personal preference, I guess, and you've got the source of the OP's comment

[-] BlackDragon@slrpnk.net 1 points 3 months ago* (last edited 3 months ago)

Stardew is pretty devoid of meaningful choice because it's devoid of meaningful challenge. Other games in the genre, like Harvest Moon 64 or Rune Factory 4 (no particular reason for those examples, they're just my favorites in the genre) are defined by taxing time limits, complicated schedules to remember, and so on. Rune Factory 4 even has very challenging dungeons which reward understanding the crafting system and the various skills.

this post was submitted on 24 Jan 2026
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