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The technical merits of Wayland are mostly irrelevant
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What has kept me away from Wayland is the tendency to be dependent on the compositor for so much.
I use my preferred X11 window manager for largely aesthetic reasons, but by and large, I can swap it out and the rest of the software doesn't give a damn. At most, you might have to tweak a RC file to fix missing custom assumptions (i. e. disabling decorations on full-screenified Proton games)
It seems like on Wayland, there's a lot more of a "if you aren't using GNOME or KDE, the odds something meaningful breaks are much higher." Aside from the perceived bulk of these environments, they're highly opinionated-- I suspect it would be a major production number to hammer them into a shape that looked like FVWM or WindowMaker, even if you only wanted to match a single theme's aesthetics (as opposed to, say, FVWM's dynamic configurability).
If you find a Wayland compositor that's based on wl-roots, you basically get that ability for swapping out the window manager.
The wl-roots project aims to be a common library that any project can pull in without having to implement the required Wayland protocols themselves.
But even that's a relatively high bar. Wl-roots is self-described as "60000 lines of code you don't have to write yourself", and any arbitrary compositor may not use it or may not be up-to-date with it. In X11, you don't need 60,000 lines of code to be functional. Hell, the example Window Manager that was printed as a couple of chapters in the old X11R5 reference books works well enough especially considering its size.
I feel like I missed the historic genesis of this particular quagmire. Knowing that a composer was essential, you'd expect developers would want to make very robust core functionality-- a super-rich libweston or something like wl-roots, so that "real" compositors would just be paper-thin extensions that answered the opinionated parts. Did early Wayland design get bogged down on embedded-style use cases where such features were seen as too expensive (compare: no built-in printf in C), or was it a deliberate territory grab by early compositor developers, trying to turn it into a place they could to gain competitive advantage?