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submitted 1 year ago* (last edited 1 year ago) by CorrodedCranium@leminal.space to c/gaming@beehaw.org

FOMO stands for Fear Of Missing Out.

I've tried playing some JRPGS because they are considered classics and detective games like LA Noire before realizing the genre just wasn't for me.

I've also been stuck in the mentality of if I want to play a game in a series I need to play the prior games. I'm doing this currently for Deus Ex, the Witcher, and Splinter Cell. I guess I'd consider that FOMO to a degree.

Edit: I meant FOMO as in the fear of missing out on something relevant. Not necessarily something that is intentionally being time limited like raids or micro transactions.

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[-] OpenStars@kbin.social 3 points 1 year ago

The only live service game I have and likely will ever allow myself to play is Another Eden, ostensibly a mobile gacha but unlike any others in that genre (and yet... not entirely if you know what I mean:-D - it is less predatory than any modern game that allows in-app purchases that I've ever even heard of but that aspect is not entirely absent from it). It hits the JRPG nostalgia feel for being a spiritual successor to Chrono Trigger and Cross, made by some of the same developers actually, and the artwork and music especially are just gorgeous.:-D

And ironically, many people complain bitterly that they want it to be more like GI, with a pity system. Never mind that the gacha can be irrelevant here as you can do everything purely with the free characters (and more effort, especially JP-style i.e. heavy grinding), the FOMO salt is real, and I see now that games are just giving the people what they want, regardless of whether that's good for them or not. On the one hand it keeps further game development going, and people are free to spend how they please, while on the other there are horror stories of people dropping hundreds or even thousands of dollars (I think even USD $ currency), while having little to show for it in the end.

Predatory is predatory, and while on the one hand I'd love to check out GI someday, on the other I just don't think I could stand the gacha elements in it. It warps and twists EVERYTHING it touches, e.g. increasing pressure to make waifu/husbando portraits that objectify both women and men in it, and leads to content that looks visually appealing but in Another Eden at least, has not been tested and is not "fun" to play.

The funny part is that originally I had to choose between GI and AE, and I am so glad that I went the way that I did. Although probably better to avoid any such gacha at all in the future.:-|

[-] regalia@literature.cafe 1 points 1 year ago

To be fair, a pity system should definitely be a thing if there's any sort of gamba. That way there's at least a hard limit on what you can waste your money on until it's guaranteed. I at least find GI characters not to be too predatory, you mostly pull them for fun. In fact some of the best characters are the starting 4 stars lol, and you pull cuz you like the character a lot. They really develop the characters a lot, and if you've seen any comic cons or anime conventions, you'll see an insane amount of Genshin cosplays cuz they suck you in by really loving the characters. The gameplay is honestly so easy you absolutely don't need a good character, and it's actually incredibly balanced. The earliest characters released are actually still S tier because they fucked up the balance a bit with them so the new characters are still good but more niche focused, so everything is still relevant.

The only hard content is what's called the spiral abyss, which is a completely optional dungeon that rotates every 2 weeks and 100% clearing it gives you like 5 free gacha rolls, so people really just use it to bench mark characters since nothing else in the game is remotely challenging, nor is there any pvp aspect or anything.

But yeah, also Gacha and live service games tend to be a drug, once they have you hooked it's hard to quit. Sunk cost fallacy is real hard to overcome in gacha games.

[-] OpenStars@kbin.social 1 points 1 year ago

I mean... you are not wrong, but to put on my debate hat (for the funsies:-D) I suppose the counter-argument is that since they made it so that the ga(t)cha system is itself irrelevant (at least, in the earlier days of the game, before Power Creep became rampant), they seemed to feel like that was the way to keep the game "balanced". It might also go over better in Japan than the more Western world where people might less like this idea of something that is unattainable. Oh, and one REALLY crucial detail is that you can straight-up exchange irl cash for any particular character that you want (well, any OLDER one, while the absolute newest ones are only available by the gambling approach that offers no such guarantees). Those sales only come every so often each year, but with them you can have your guarantee - and e.g. if you pull your desired character in the meantime, then you can select someone else, whoever you want in the list. Also iirc (some of?) the paid banners offer a "guaranteed 5-star", though it lacks GI's system where (eventually) it is the particular 5-star that you pulled for. There is also a second, subscription system where you pay to support the game each month and get increased basically stamina-style rewards, and you select 7 characters where you are guaranteed to get one of those.

So there is a "pity", technically, just not available at all for F2P, and instead comes in the form of a P2W purchase opportunity.

I heard that GI was really bad, but also that was like several years ago, and it has been cleaned up significantly since then. And some banners much worse than others - particularly weapons ones iirc? - where like you get this 5-star weapon and then nobody who can use it. Ofc this is biased, listening to the stories of people who decided to leave it, rather than stay and git gud:-).

It does look gorgeous though, which is kinda weird for a mobile game imho but so long as processing power can keep up...

this post was submitted on 01 Sep 2023
81 points (100.0% liked)

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