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cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

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[-] UnfinishedProjects@piefed.zip 2 points 4 days ago

Thanks for the detailed response.

One of the major issues is that I am not paying at all for any LLM, and only using free Claude projects (Claude code I think requires a paid API)

So this vastly limits my context and capabilities.

Regardless - this is some solid advice I will definitely try to apply.

As for the rules:

  1. Main website's rule page - yeah this isn't yet implemented.
  2. Are you talking about the actual rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook . Because if so, these 5 pages I thought were very well outlined if you actually read the pages in order and in their entirety. If these are the ones you actually read, and are still confused, than that is good to know and means I need to revamp my rulebook.
  3. The YouTube rules walkthrough exists, and is linked in the main GitHub Repo.

Other than that though, thanks so much for all the advice and tips - I will try to optimize an API/documentation of the rules.

this post was submitted on 16 Feb 2026
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