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[-] Fandangalo@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

Gaming literacy is a real thing. Most people who didn’t grow up with 3D games don’t intuitively understand it. I’ve seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.

[-] halfsalesman@piefed.social 2 points 1 week ago* (last edited 1 week ago)

I've always wondered what's specifically going on their minds when that happens. I remember getting into shooters and pretty much immediately understanding the two separate axes in Duke Nukem 3D at like age 7-8 (yeah I played violent games when I was young my parents only restricted movies). Maybe that's why? My brain was just better able to learn at that age? Or is it that I am autistic? Is neurology a factor?

EDIT: Just realized, even younger, I played and beat Star Fox SNES, which only had 1 axis, where aiming and moving were bound together. Maybe it was the baby step of playing a simpler 3D shooter game.

[-] nul9o9@lemmy.dbzer0.com 2 points 1 week ago

You can try emulating how they feel by finding a game that lets you bind side to side movement on the mouse, and rotation to A and D. Some old shooters were set up that way I think.

[-] sp3ctr4l@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

I've seen this happen with 20 and 30 year olds.

Its an entire learned skill that a large segment of the population never learned.

... unfortunately, much like reading and writing, these days.

But yeah, the idea that... you can move your position in 3d, with wasd or a dpad or a stick... and also orient your view angle with a mouse or stick ... at the same time?

This is utterly baffling and disorienting to a lot of people who've never played a first person perspective game before.

Its ... part of why AAA games are more often than not third person, in the last decade.

Its easier to pickup for a noobie, because you have a constant point of reference, you can always see the avatar of the player, camera movements are less sensitive and less drastic because you have a wider FOV.

[-] aesthelete@lemmy.world 1 points 1 week ago

I've seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.

Any last words, Jim?

[-] edgemaster72@lemmy.world 1 points 1 week ago

* turns around *
Huh?

[-] Ephera@lemmy.ml 0 points 1 week ago

Yeah, it's just wild to me, that we went full-force ahead with the whole 3D thing, when you lock out so many potential players with it.
With 2D games, you can chuck someone a controller and even if they're just haphazardly pressing buttons, they can still participate in the game. With 3D, no chance.

And even those who do have practice still struggle with it. Think of a difficult 3D game and I bet it's a valid joke that the true end boss is the camera.

this post was submitted on 10 Feb 2026
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