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submitted 1 year ago* (last edited 1 year ago) by Awoo@hexbear.net to c/games@hexbear.net

It runs at 30fps on all the lowest settings on a 2070 with 64gb ram and an i9-12900K.

It is quite possibly the worst performing game I have ever seen. It's a piece of crap.

Glad I didn't pay for this shit. And I will not. 🏴‍☠️ The writing and worldbuilding is probably AI and gutter tier liberal political takes anyway.

I am absolutely stunned by just how badly this thing runs like omfg I run Elden Ring at 120fps at the same resolution. What the fuck is wrong at Bethesda? I'm so mad about this I just played Armoured Core at a rock solid 144fps and it is so jarring to go from that to this absolutely horrific performance.

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[-] UlyssesT@hexbear.net 35 points 1 year ago

"NASApunk" as a proposed big faddish next new aesthetic sounds bleak to me, not least of all because of how much of that has already been appropriated by melon-musk cultists as it is.

In a way I kind of hope Starfield is only as popular as it deserves to be, flaws and all, and doesn't cause ten years of imitations.

[-] Awoo@hexbear.net 20 points 1 year ago* (last edited 1 year ago)

I kinda don't mind the aesthetic. It's better than all things being awooga and will be hard for the awooga people to mod without completely and totally breaking the aesthetic. The effort that will be necessary for clothing mods in this game is going to be very high because there's pipes and shit hanging off them in all directions. It's not an easy art style to mod for.

I actually think that's partly why it won't catch on. It's a hard aesthetic to do and everything in the industry is about streamlining your asset creation. That and doing it in an optimised way is just not possible, and I don't think any other companies like putting out things that perform this poorly.

The factions seem uninspired right now and after a few hours I have absolutely zero emotional investment in literally anything at all. It's a run, kill, loot, gameplay loop with so far absolutely no emotionally interesting anything, the space stuff only brings to the table disjointed fast travel and terrible space fighting. Oh and since it's not Fallout the one thing that makes up for Bethesda's terrible shooting the VATS system isn't here, so you just have Bethesda's terrible shooting with no redeeming features.

If it can't emotionally invest the player in any of its universe building then it's just going to leave people feeling like the aesthetic itself is the problem, when in reality the problem is most likely that Bethesda has no creative talent left at all and can only rehash rather than create anything new.

I can't stress enough how disjointed it feels travelling between planet ground, your ship interior(loading screen), your ship seat, takeoff loading screen, go into menu, find place you want to go, fast travel (loading screen) to place, watch cut scene of your ship flying from A to B, look at planet you're now orbiting, go into menu, select planet, select landing site, watch cut scene of you landing(loading screen), get out of chair, walk to door of ship, loading screen, get on ground of new planet.

All of this should be seamless by now it's SOOOOO disjointed and feels really bad.

Oh I also think my computer would probably run Star Citizen with more frames. So there's that too. Not that I want to but it's a serious mark against it.

[-] Mardoniush@hexbear.net 6 points 1 year ago* (last edited 1 year ago)

Yeah, agreed. That said as annoyed as I am with constant horniness I'd have liked at least some feminine clothes.

I've been to every shop in every major city and I've found 1 dress and two shapeless tunics out of close to 100 variants.

[-] Awoo@hexbear.net 6 points 1 year ago

Yeah, agreed. That said as annoyed as I am with constant horniness I'd have liked at least some feminine clothes.

The entire industry has overcompensated for sexualisation by removing ALL femininity from games and it fucking sucks. It's relatively nice that feminists have successfully influenced large parts of the industry but they went much too far the other way.

[-] Mardoniush@hexbear.net 4 points 1 year ago

Yeah. BG3 was better but not by much. (Why can't I wear the pointy sleeved medieval dress the pregant lady in the hag den has?! No it isn't practical, but I'm a bard so that ship has sailed. I want to ride sidesaddle on a white horse playing the Ballad of Enemy Explodes while my companions roll their eyes at me!)

I don't think it's the fault of feminism more than a lot of male designers having no clue about what femininity in design even is beyond "makes me horny".

Starfield though seems to really commit to the "no pretty things ever" bit. Do they not realise that if ordinary people go to space there will be lace on spacesuits before the week is out?

[-] Awoo@hexbear.net 4 points 1 year ago

Yes don't get me wrong here. I am not blaming feminism for the problem. I am blaming developers for overcompensating and out of fear they're just removing everything that could be considered high levels of femininity from games entirely.

I'm on the side of the fence that actually doesn't care about sexualisation if you do it right either. If you're going to do sexualisation to women and do it in equal amounts to the male characters I am completely fine with it. The japanese developers seem to get this right in some games, although they tend to have different cultural problems.

Starfield though seems to really commit to the "no pretty things ever" bit.

New World committed to this too and I hated it.

if ordinary people go to space there will be lace on spacesuits before the week is out?

Sequens and sticker bling jewels.

--

I think one of the bigger issues with their fear of this content is that they're also completely averse to having anything about it in their games too. Questline with a staff team on a remote facility where the women are treated as a lower stratum? They wouldn't make this because they're afraid of it. Questline involving space sexworkers? Which would ONE HUNDRED PERCENT be a major issue in most of the cities present in these games? They're afraid of it.

The worldbuilding that they are doing suffers because they are ideologically afraid of approaching it properly. They end up with bland worlds because they're afraid of touching anything that might have an edge, anything that might upset certain groups of people, what they're creating ends up being like unseasoned food. Sure it's edible but it's lacking a lot of human elements created by the problems and contradictions of societies. They don't want to include "marginalised" topics, whether it's women or race or lgbt, all those topics are white washed away and don't exist in futureverse, it would be almost utopian if it weren't also full of pirates and megacorps waging private warfare, but at the same time even the evils of the megacorps don't really feel real because the FIRST thing corporations would do is find marginalised people they can hyper-exploit.

Caveat: I have not played enough quests to guarantee that none of this is in the game yet. But it is my impression so far.

[-] Frank@hexbear.net 2 points 1 year ago

The space suits are so dull! No decals, no graffiti, no color. Uft.

[-] Frank@hexbear.net 2 points 1 year ago

Lol my buddy is probably wearing the same dress. I didn't realize it was the only one.

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this post was submitted on 02 Sep 2023
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