128

For a larger project requiring the ability to work with my computer in 3D, I developed a 3D terminal emulator. It uses the wonderful alacritty_terminal crate from the Alacritty terminal for VTE parsing and PTY initialization, and it uses wgpu and rend3 for the rendering code. The actual text rendering is done using multichannel SDF rendering, generated lazily at runtime to a texture atlas using the msdfgen crate.

A project like this would've been impossible if not for Rust's friendly library ecosystem and the Alacritty project's efforts to make their core terminal emulator code reusable for other means.

you are viewing a single comment's thread
view the rest of the comments
[-] notfromhere@lemmy.one 2 points 1 year ago

I can’t speak for others but I am saddened by the current state of VR. I was hopeful we’d have all kinds of desktop environments and applications to go with it. I break out my HMD every so often and I’m still holding out hope something like Monado can provide a good experience. I imagine booting my headless machine with only my tethered HMD but I guess that’s a pipedream haha.

Anyway thanks for sharing and keep us posted 👍

this post was submitted on 02 Sep 2023
128 points (97.8% liked)

Rust

6029 readers
3 users here now

Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

!performance@programming.dev

Credits

  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 1 year ago
MODERATORS