145
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 02 Sep 2023
145 points (100.0% liked)
Games
21116 readers
242 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
If NASApunk was actually like 1960s retro-futurist with a hard realism aesthetic, sort of like what Alien did with it's space truckers aesthetic, that'd at least be something. This is just nothing. Everything is incredibly sterile. There's nothing about it that defines a product, that tells a story, that says anything. I hated how Beth's Fallout leaned hard in to the 1950s aesthetic despite that not really being a thing in Interplay's Fallout games, but at least it's a look. TES is full of distinctive elements that set it apart from other fantasy worlds. This has nothing.