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[-] wizardbeard@lemmy.dbzer0.com 6 points 3 days ago

Why is this particular revision the one you've been waiting for, as compared to any of the previous DLSS implementations?

[-] CovfefeKills@lemmy.world -1 points 3 days ago

The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.

[-] TalkingFlower@lemmy.world 1 points 2 days ago

Very good for simulator titles with hyperrealistic graphics.

[-] SaveTheTuaHawk@lemmy.ca 5 points 3 days ago

Every game will look the same. Enjoy.

[-] CovfefeKills@lemmy.world -3 points 3 days ago

Thanks fun police. I'll have fun the right way next time, I promise.

[-] wizardbeard@lemmy.dbzer0.com 1 points 3 days ago

Well, that makes sense then, lol. That's pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I'm not a fan of what I've seen so far.

[-] CovfefeKills@lemmy.world 0 points 3 days ago

Yea I mean the pictures they shared were ugly but I don't care about some settings I am just happy that a goal I have been waiting for has been reached. Which is real time style transfer on games.

this post was submitted on 18 Mar 2026
113 points (93.8% liked)

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