Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you're in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It's just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is "Fuck all this, I just want to play a game, I don't want to think hard."
Really. You're gonna pull the people like different things argument after telling this person that they're just pretending to enjoy Morrowind? That's some next level hypocrisy right there.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
You said you never said that. You literally did. Unless you claimed it to be Opposite Day in an earlier comment I don’t think there’s much room for disagreement.
Either way, I think I’m done. It’s clear that you have no interest in actually talking about this. Just know that companies are more than willing to change things, even when people love them.
I’m sorry my one sentence off hand comment caused this to be a whole thing.
I don't know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.
This was you saying the way you don’t like is wrong.
I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you're in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It's just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is "Fuck all this, I just want to play a game, I don't want to think hard."
Really. You're gonna pull the people like different things argument after telling this person that they're just pretending to enjoy Morrowind? That's some next level hypocrisy right there.
I get it. That's easy to do in this kind of place. At least you realized when someone pointed it out. That's better than a lot of people would do.
Damn I wish this were true, but unfortunately it’s just not.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
Lol what? When did I assert that? I said that your comment, that a company would never change something audiences loved, was unfortunately not true.
My first comment literally quoted you saying that lmao c’mon man
You said you never said that. You literally did. Unless you claimed it to be Opposite Day in an earlier comment I don’t think there’s much room for disagreement.
Either way, I think I’m done. It’s clear that you have no interest in actually talking about this. Just know that companies are more than willing to change things, even when people love them.
I’m sorry my one sentence off hand comment caused this to be a whole thing.
You:
Me:
Then after some back and forth, You:
The full quote btw:
Which again, just isn’t how things work.
There’s your quotes. Did that jog your memory?
This was you saying the way you don’t like is wrong.
Eh.
I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
No, but one is genuinely "role-playing" while another is.... not.
The roles played are different.