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Honestly, a small llm in these situations would be great idea, but it should be a very small local or hosted by the company itself (with a setting to turn off)
A small AI in games is the stuff I do want. But there is no reason gemni needs to be involved in a game at all
Make it a downloadable package that runs a local model and I think I’d be far more fine. Like, I think it’s a tacky gimmick, but at least on device it’s not hurting the environment
I'm not too big on these topics and would like to understand. Is a local model less resource intensive?
In my mind, if every gamer runs a model that must be less efficient than a centralised one that has the perfect hardware setup and only lends out the resources needed for each slime or whatever.
I'm thinking that it of course would be better with a dedicated slime model than the entire Gemini monster but why is local better?
I don't know, but I'm willing to bet that economies of scale actually mean data centers are more efficient. This isn't to say their use is justified, just that they're able to take advantage of things a home computer can't.
However, having to run it locally means it needs to be much more limited. This is doubly true if you want to run the game and the LLM at the same time. The LLM is easily able to consume all resources your system has available if you allow it to, which means the game won't run well (if it runs at all). This limits the use so it can't just be shoved everywhere and constantly running, like it could if it's sent to a data center. It's not more efficient, just less consumption.
On my system, I can play a RPG Maker game and use a 122b LLM at the same time, alongside to a podcast. A model in that parameter range takes up about 70gb of DDR4 RAM and 36gb of VRAM. However, it used to be that a 120b AI would take a larger footprint, bringing the system to the brink. The hardware requirements are going down, and the quality also increased, alongside speed. I believe when the next major sea change of hardware happens, AI will become very practical for gaming.
Damn, your system is insane. Yeah, an RPG maker game is next to nothing compared to that. Still, Dragon Quest I think is 3D. It takes a lot more VRAM than RPG maker.
I have 16GB VRAM, which is a lot for most systems. That's easily consumed by an LLM. Any model that doesn't use at least that much tends to perform pretty poorly, in my experience. That's not mentioning how much heat it generates while running, which has to be removed from the system or it'll slow down. Even if your system can handle it, it heats up fast. It's great when I need a heater running, but when I need AC my room gets warm quick.
Keep in mind, a 122b (Qwen3.5 family), is high end for consumer machines, but it is likely that DQX would be using a much smaller model. Currently, we have Qwen models that are 0.8b, 4b, 9b, 27b, 35b, 122b, and 397b. Plus, 'quanting' can reduce how much memory a model takes up - at a tradeoff, o'course. I am guessing DQX would have multiple local models, and use the player's hardware metrics to decide which model to deploy.
When it comes to how much RAM is required, this screenshot from UnSloth about covers the current state of things. 4-bit is the sweet spot between quality and size, for now.
Alternatively, the Chatty Slime could rely on cloud AI. Depending on Square's strategy, that could be a freebie or a paid service. If the Chatty Slime gave options to the player - say, trading a potion for a stat seed, or responding to a quiz, Square could sell player behavior data.
...Anyhow, my room has a mini-split AC. One of the best purchases in my life: my room lacked insulation in the first place, so it becomes toasty during summer. The side effect is being able to just run my GPU and not become a human slushy.
I mean considering that this is already an MMO most files do reside on the server that you're logged into with only a small amount of local files being cashed for graphics now things like that. Essentially like this isn't really a bad idea at all. And it's probably one of the few uses of AI that I could see. However that being said Gemini overall is such a shitty AI assistant already that I have no doubts that a virtual AI assistant using Gemini on a video game
Yeah, agreed. This is the sort of thing smaLLMs would be fantastic for: humans can't do it at scale so it's not taking any jobs, you can run it locally so it won't cost any extra energy, it's not making things slop, just give it a back story and let it do its thing.
AI-powered NPCs is like a childhood dream come true. But I agree it would be better for them to use a model running on the user's system or at the very least host their own.
I don't think they solved for the LLM breaking character yet. Like, as a kid I wanted to be able to have whole real conversations with NPCs, and get them to be more life-like. But with the technology now, there's too much "forget all previous instructions" and "you are absolutely right".
If the LLM is locked down, then you might as well just used a static script.
I thought I was in the minority with this opinion. I hate all the known issues with AI and the ethics in how they train, but I have to say having an LLM in a game is really really cool.
There was a time when (I think it was chatgpt) had free API access and this game spacebourne 2 integrated it into your ships computer so you could interact with it. It was very cool, very wrong at times, but still very cool. My favorite interaction was unfortunately a hallucination. I asked it what system I was in and it gave me a name of a system that does exist in the game, it just wasn't where I was. I asked why my map said I was somewhere else and it says "your map must be incorrect" lol
Around the same time another game Craftopia integrated it as well into their NPCs so you can just target one and talk to it. I ran towards an enemy and asked why it was attacking me and of course because of the guardrails put on the AI to always be friendly it says "oh no I would never attack you! I'm here to help!" as it's swinging at me lmao