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The Long Dark comes to an end today, except it's not "the end" only "an end"
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I remember admiring its art style when it first came out — it seemed to capture something beautiful about the landscape that reminded me of real Canadian wilderness. Now seems like a good time to try playing it.
I think the art style holds up pretty well even today. A strong creative direction, as well as integration of visuals with gameplay, story and atmosphere is what defined good graphics for me.
I would argue by that definition SimCity 4 (from 2003!) can hold its own against any modern city-builder: