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Warren Spector's Thick as Thieves gets a bit less interesting as it ditches PvPvE for solo and co-op play
(www.rockpapershotgun.com)
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This is a huge part of it. When I was younger with no responsibilities and could tailor my schedule around a game, I enjoyed this stuff. Now? I don't want to have to think about whatever game when I'm not actively playing it, and if I don't play for a few days, I want to be able to return and find things as I left them. That philosophy is antithetical to many modern PvP games' design philosophies, where they want you to be constantly thinking about it and emotionally invested in it.