My partner got it for me a week or two ago because it was on sale for $3 and it's been a lot of fun so far. Reading about it kind of put me off from it because I thought the class/skill progression would be more similar to Path of Exile, but it's not. Basically at level 1 and level 10 you get to pick a class, but each class has its own set skill tree. For some reason the description I'd initially read made me think there'd be more granular customization of skills instead, which I wouldn't really like (because if I'm just mixing/matching whatever I want, it's hard for me to feel like my character is whatever class they're supposed to be? idk)
I would say it's actually A LOT more fun than path of exile and that the only thing POE does better is allow WASD + Mouse movement but maybe that's just a testament to how much I really, really hate POE's class/skill progression (OH BOY, I LEVELED UP. TIME TO PUT MY >>>ONE<<< SKILL POINT INTO: 0.2% HEALTH REGEN PER SECOND!! WOW)
I wouldn't say it's necessarily worth buying at full price but it's 10000% worth it if you like Diablo esque ARPGs and it goes on $3 sale again
I prefer Path of Exile myself, but I'm more used to the feel of the skill/class progression system, and Grim Dawn allows for a lot of flexibility while not requiring multiple spreadsheets like PoE does.
Grim Dawn is a good medium between PoE's complexity and the more straightforward Diablo games.
Agreed.
I’ll say this though, the atmosphere in grim dawn is excellent for a dark and gritty hack’n slash. Speaking purely aesthetics, it’s a serious contender for best of the 3 imho.
I just can't make myself love path of exile. the more I think the more this post is gonna be an anti POE post lmao
like when I loaded it up for the first time in a year last night I was like, wow, only two new classes, still??
played for like five minutes, leveled up a couple times, and had 0 desire to keep it up because all the next skill points I foresaw using would go into nonsense like "+10% damage" or "0.2% hp regen/sec" and it's just like, yawn, boring
and other skills are tied to equipment or slots which I hate in a game about looting equipment because then I'll inevitably get tied to using one piece of gear until the point the calculus on whether something is an upgrade becomes murky enough that I'm just like "fuck it"
I've failed to convince more than one Diablo fan to try PoE, and if PoE wasn't already too dense for most new players to crack, the dozens of league mechanics make it pretty much impenetrable. I doubt I'd be able to get into if I were trying it for the first time now, rather than having played on and off for more than ten years.
I couldn't ever get into POE1, but POE2 is great.
The passive tree has a lot of the mundane nodes as you mention, but there are some that completely change your class (or even brick it). Each class has 2-3 ascension classes that bring uniqueness too.
The skill/gem system are also no longer tied to gear (which I absolutely hated).
As someone who grew up playing thousands of hours of D2:LOD, PoE2 is a worthy alternative.
To be fair, your comment on the passive and ascensions applies in the exact same way to PoE1
The skill system no being tied to equipment was a great change (although allowing only one of a kind of support gem feels pretty bad, even if it's the way they balance the new skill system)