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submitted 14 hours ago* (last edited 14 hours ago) by FunnyCoder@programming.dev to c/programmer_humor@programming.dev
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[-] FunnyCoder@programming.dev 3 points 2 hours ago

I’m actually surprised no one’s roasted my math in ShatterCanvas.xaml.cs yet—I’m basically faking the 'gravity' by just incrementing VelocityY every frame. It’s surprisingly lightweight for how many polygons are flying around.

this post was submitted on 09 Apr 2026
244 points (99.2% liked)

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