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Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield
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Meh, being able to build your own ship like Skyrim and kerbal space progran had a baby sounds like it makes up for that but I haven't played the game so idk. Most space games are either a massive ripoff (think Star Citizen) or a major grindfest (Elite Dangerous) so it's good to see someone try to make a space game that isn't like that.
No Man's Sky and Stationeers are almost similar games that are good but in those games the space ship game mechanics and functionality just aren't there.
I've been playing it and it's a great game. I just wish they could have gotten the faces good enough for the game to showcase what the Xbox and PC are capable of. The environments even look great. They really dropped the ball considering it's Microsoft's biggest first party launch in something like 5 years.
The shipbuilding is limited in order to try and not break the game.
You can only have one cockpit, warp drive, fusion generator, and shield generator. You can't have dual core and double shielded guns with an cockpit strapped to them that obliterates anything in sight.
It is more like Fallout meets Cyberpunk 2077 in space with a complex loading screen mini game that doubles as a remote inventory, which you can spend hours customizing somewhat.
NMS's use of ships is far better, like being able to fly around from place to place instead of loading screen around. NMS's ship flying with SF's shipbuilding would have been ideal.
Hopefully modders will be able to fix the shipbuilding.